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ACM International Conference on Virtual Reality
Continuum and Its Applications VRCIA 2006

Sponsored by
ACM SIGGRAPH
The Croucher Foundation Sponsorship of Conference
K.C. Wong Education Foundation for Mainland Scholars

In cooperation with
Eurographics Association
Chinese Society of Image and Graphics
INI-GraphicsNet
Organized by
The Chinese University of Hong Kong
Zhejiang University
University of Macau

Call For Papers

Conference Venue
The Chinese University of Hong Kong


General Information

  ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications (VRCIA) is a biannual conference devoted to the technical aspects and applied areas of virtual reality continuum, covering from the real environment through augmented reality and augmented virtuality to the virtual environment. VRCIA originated in Hangzhou, China, with a workshop on virtual reality and visualization in 1993. It has then evolved into a large international conference on virtual reality continuum and its applications. Last year over two hundred fifty delegates from twenty-two countries attended VRCIA together with Graphite 2004 in Singapore. Selected papers from this conference in the past years were published in the International Journal of CAD/CAM, International Journal of Image and Graphics, and Journal of Computers & Graphics. ACM VRCIA 2006 will be the 2nd ACM SIGGRAPH international conference biannually starting from 2004. In addition to ACM SIGGRAPH sponsorship, VRCIA was in cooperation with the Eurographics Association, Chinese Society of Image and Graphics, and INI-GraphicsNet. The VRCIA proceedings are published by ACM SIGGRAPH and can be purchased directly from them.

  ACM VRCIA 2006 will be held in Hong Kong, China, a dynamic city of over 6 million people and a meeting point of Eastern and Western cultures. The conference will be hosted by The Chinese University of Hong Kong, in cooperation with other local universities in Hong Kong and Mainland China. ACM VRCIA 2006 aims at bringing together researchers from both east and west continents to present the state-of-the-art VRC advances in this fast-growing multidisciplinary field. Topics will include but not limited to:

1. Fundamentals in Virtual-Reality Continuum
Virtual Reality, Mixed Reality
Augmented Virtuality and Augmented Reality
Artificial Reality
Algorithms in Virtual-Reality Continuum
Geometrically, Physically and Image Based Modeling
Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering
Multi-resolution and Multi-scale Methods, Level of Detail, Model Compression and Simplification
Scientific Visualization in Virtual-Reality Continuum
Collision Detection in Virtual-Reality Continuum

2. System, Architecture and Environment in Virtual-Reality Continuum
Distributed Computing in Virtual-Reality Continuum
Grid Computing in Virtual-Reality Continuum, Commodity Clustered VR
High Performance Computing in Virtual-Reality Continuum
Artificial Intelligence and Soft Computing in Virtual-Reality Continuum
Collaborative Virtual Environment
Intelligent Virtual Environment
Artificial Life and Artificial Ambience
Avatars and Intelligent Agents
Large-scale Simulation
Immersive, Semi-immersive and Desk-top System
Walk-through, Fly-over and Reach-in System

3. Hardware and Device in Virtual-Reality Continuum
Sensor and Sensor Technology
Human Perception
Motion Tracking and Calibration
Tactile, Haptical and Force Feedback Devices
Projection and Display System
Active and Passive Stereo System
3D Scanner, Digital Mock-up and Reverse Engineering
3D Enabled Devices: Mouse, Glove, Stylus
Human Computer Interaction, Human Factor, and Ergonomics
Integration of VR and Multimedia

4. Applications
Virtual-Reality Continuum in Life Science
Virtual-Reality Continuum in Medicine
Virtual-Reality Continuum in Arts, Education
Virtual-Reality Continuum in Engineering and Design
Virtual-Reality Continuum in E-Commerce
Virtual-Reality Continuum in Geology, Geography and GIS
Virtual-Reality Continuum in Tele-presence and Robotics Simulation
Virtual-Reality Continuum in Game/Entertainment Industry
Virtual-Reality Continuum in Manufacturing, Architecture and Building Industry
Virtual-Reality Continuum Application for Persons with Disabilities
Other Applications of Virtual-Reality Continuum

  Rapid advances in interactive and display techniques promise to make our work, learning, and leisure vastly more efficient, effective, and appealing. Because the appropriate mix of virtual environment and real environment varies with the application, the term virtual reality continuum (VRC) describes the continuum from the real environment through augmented reality and augmented virtuality to the virtual environment. Fundamental research has been rapidly evolving within the virtual reality continuum, resulting in new algorithms, new systems, and new devices. Also, multi-faceted applications have emerged in areas such as engineering, science, education, communication and entertainment. The goal of VRCIA is to provide a forum for the scientists, researchers, developers, and users in the international VRC community to share experiences, exchange ideas, and disseminate knowledge of this fast-growing field. The advanced innovative technologies developed in the VRC field will facilitate and promote hi-tech/hi-value local industries and business opportunities, and will be a strong stimulus to tele-presence, distance learning, on-line education/training, digital entertainment, virtual tourism, E-commence and world-wide telecommunication.