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General
Information
ACM SIGGRAPH International Conference on Virtual Reality
Continuum and Its Applications (VRCIA) is a biannual conference devoted to
the technical aspects and applied areas of virtual reality continuum,
covering from the real environment through augmented reality and augmented
virtuality to the virtual environment. VRCIA originated in Hangzhou,
China, with a workshop on virtual reality and visualization in 1993. It
has then evolved into a large international conference on virtual reality
continuum and its applications. Last year over two hundred fifty delegates
from twenty-two countries attended VRCIA together with Graphite 2004 in
Singapore. Selected papers from this conference in the past years were
published in the International Journal of CAD/CAM, International Journal
of Image and Graphics, and Journal of Computers & Graphics. ACM VRCIA
2006 will be the 2nd ACM SIGGRAPH international conference biannually
starting from 2004. In addition to ACM SIGGRAPH sponsorship, VRCIA was in
cooperation with the Eurographics Association, Chinese Society of Image
and Graphics, and INI-GraphicsNet. The VRCIA proceedings are published by
ACM SIGGRAPH and can be purchased directly from them.
ACM VRCIA 2006 will be held in
Hong Kong, China, a dynamic city of over 6 million people and a meeting
point of Eastern and Western cultures. The conference will be hosted by
The Chinese University of Hong Kong, in cooperation with other local
universities in Hong Kong and Mainland China. ACM VRCIA 2006 aims at
bringing together researchers from both east and west continents to
present the state-of-the-art VRC advances in this fast-growing
multidisciplinary field. Topics will include but not limited to:
1. Fundamentals in Virtual-Reality
Continuum Virtual Reality, Mixed Reality Augmented
Virtuality and Augmented Reality Artificial Reality Algorithms in
Virtual-Reality Continuum Geometrically, Physically and Image Based
Modeling Real-time Rendering, Image-based Rendering, and 3D Auditory
Rendering Multi-resolution and Multi-scale Methods, Level of Detail,
Model Compression and Simplification Scientific Visualization in
Virtual-Reality Continuum Collision Detection in Virtual-Reality
Continuum
2. System, Architecture and Environment in
Virtual-Reality Continuum Distributed Computing in
Virtual-Reality Continuum Grid Computing in Virtual-Reality Continuum,
Commodity Clustered VR High Performance Computing in Virtual-Reality
Continuum Artificial Intelligence and Soft Computing in Virtual-Reality
Continuum Collaborative Virtual Environment Intelligent Virtual
Environment Artificial Life and Artificial Ambience Avatars and
Intelligent Agents Large-scale Simulation Immersive, Semi-immersive
and Desk-top System Walk-through, Fly-over and Reach-in
System
3. Hardware and Device in Virtual-Reality
Continuum Sensor and Sensor Technology Human
Perception Motion Tracking and Calibration Tactile, Haptical and
Force Feedback Devices Projection and Display System Active and
Passive Stereo System 3D Scanner, Digital Mock-up and Reverse
Engineering 3D Enabled Devices: Mouse, Glove, Stylus Human Computer
Interaction, Human Factor, and Ergonomics Integration of VR and
Multimedia
4.
Applications Virtual-Reality Continuum in Life
Science Virtual-Reality Continuum in Medicine Virtual-Reality
Continuum in Arts, Education Virtual-Reality Continuum in Engineering
and Design Virtual-Reality Continuum in E-Commerce Virtual-Reality
Continuum in Geology, Geography and GIS Virtual-Reality Continuum in
Tele-presence and Robotics Simulation Virtual-Reality Continuum in
Game/Entertainment Industry Virtual-Reality Continuum in Manufacturing,
Architecture and Building Industry Virtual-Reality Continuum
Application for Persons with Disabilities Other Applications of
Virtual-Reality Continuum
Rapid advances in interactive and
display techniques promise to make our work, learning, and leisure vastly
more efficient, effective, and appealing. Because the appropriate mix of
virtual environment and real environment varies with the application, the
term virtual reality continuum (VRC) describes the continuum from the real
environment through augmented reality and augmented virtuality to the
virtual environment. Fundamental research has been rapidly evolving within
the virtual reality continuum, resulting in new algorithms, new systems,
and new devices. Also, multi-faceted applications have emerged in areas
such as engineering, science, education, communication and entertainment.
The goal of VRCIA is to provide a forum for the scientists, researchers,
developers, and users in the international VRC community to share
experiences, exchange ideas, and disseminate knowledge of this
fast-growing field. The advanced innovative technologies developed in the
VRC field will facilitate and promote hi-tech/hi-value local industries
and business opportunities, and will be a strong stimulus to
tele-presence, distance learning, on-line education/training, digital
entertainment, virtual tourism, E-commence and world-wide
telecommunication.
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